AI Insights · Timothy · October 2022
Top 5 Hybridcasual Games in Saudi Arabia: Q3 2022 Performance
Review the performance of the top 5 hybridcasual games on a unified platform in Saudi Arabia during Q3 2022, including trends in weekly downloads, revenue, and active users.
In the third quarter of 2022, the top 5 hybridcasual games in Saudi Arabia demonstrated diverse performance trends across weekly downloads, revenue, and active users. Here’s a closer look at how each game fared:
Stumble Guys from Scopely started Q3 with strong weekly downloads, peaking at approximately 64.5K in mid-July before gradually declining to around 21.6K by the end of September. Its weekly revenue saw a notable rise, reaching about $15.6K in early August, and then fluctuating towards the end of the quarter, closing at nearly $10K. Weekly active users for the game maintained an upward trend initially, peaking at around 295K in early August, before a gradual decrease to approximately 249K by the end of September.
Magic Tiles 3 by AMANOTES PTE LTD saw its weekly downloads peak at around 54.5K in mid-July, followed by a decline and then a resurgence to about 33.2K by the end of September. The game’s weekly revenue remained relatively consistent, with minor fluctuations, peaking at approximately $1.4K in the last week of September. Weekly active users showed a steady trend, ending the quarter at around 284K.
Race Master 3D - Car Racing from SayGames Ltd experienced a steady decline in weekly downloads, starting at about 43.8K in late June and dropping to around 21.4K by the end of September. The game’s weekly revenue remained relatively low, peaking at $369 in late July and ending the quarter at $229. Weekly active users showed a similar downward trend, starting at around 200K and decreasing to about 160K by the end of September.
School Party Craft by Candy Room Games & RabbitCo saw a significant increase in weekly downloads, peaking at approximately 60.3K in mid-September before dropping to around 26K by the end of the month. Weekly active users for the game also increased, reaching a high of about 98.3K in mid-September, and then slightly declining to around 76K by the end of September.
Hide 'N Seek! from Supersonic Studios LTD started Q3 with weekly downloads of around 25.8K, peaking at approximately 43.5K in early August, and then declining to about 18.4K by the end of September. The game’s weekly revenue remained minimal, with minor fluctuations, peaking at $18 in mid-July. Weekly active users saw an increase, peaking at around 169K in early August before declining to approximately 107K by the end of September.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.